Snow Vikings Studio

Character

 

When you first make your character you will be given a few options. This game won't focus that heavely on character development, so you won't get that high customazations.

But the first being giving him a name, then you will have to select his face.

There will be a bit of a selection to choose from.

Next up is selecting voice. Again this will be from a list.

 

As you play and proceed with contract work you will do training and alike to develop skills.

These skills take time to develop, so focusing on one skillgroup might gain you a role like a field doctor.

 

 

Skills and Training

 

When you have trained a spesific skill enough you gain a medal / ribbon that gets attached to your player card, so that others may see what you are skilled in and what not.

 

So each skill comes with a total of 6 'main ranks' and 1 'Master rank'

The main ranks goes as follows

Copper, Bronze, Silver, Gold, Platinum and Diamond.

 

The "Master Rank" is given a name apropriate to its aplicable skill.

 

Skills here works like many other places, do one thing enough and you get better at them. Now you can perform training sessions on spesific locations that offer the training for that set skill.

 

 

The skills we have to offer are the followig.

 

 

Health

 

For this being a shooter you are bound to be shot at and be damaged. So with it you will have to patch yourself up and continue fighting. With the 'Health' skill you will be able to do it in a few different way.

The most normal healing method is bring out the First Aid Kit (FAK) press and hod the applicable key and you will be healed when the nececary time is done. The time changes on how damaged you are.

 

With working with the 'Health' skill, the higher the skill the better healing is done. The nececary time will stay the same.

 

Also you can choose to do "Advanced" healing, where you perform a sort of minigames to perform the action, like sow the wound, extract a bullet and alike.

 

The advanced method will provide a higher healing to the player.

 

The master rank is 'Field Doctor'

 

 

Strenght

 

Whatever you carry is gonna have a weight to it. So building strenght will be an important.

With more strenght you won't slowed down that heavely by carrying havy and bigger gear, as well as carrying havier objects.

 

So mostly of it is self explnary, you will get do train this skill in gyms or by just doing activity in operations. (Though you will never obtain high skills by just running in the field. )

 

 

Mechanic

 

As vehicles is gonna be a part of the game, the chance of theme being broken during combat is gonna be a larger posibility. With it they might break down, so you gotta expose yourself to get the vehicles back up and running. This will work just as the healing system so it will have both a simple and an advanced system to it.

 

The advanced version will be mostly possible to be done back in the PMC's HQ after the battle,

There will be two options, either you can "Send it in" to a workshop and get it back 100% fixed.

Now if you instead decide to fix it yourself you will get it done to 100% pluss you will get an extra damage resistance bonus to it.

 

The master skill is "Gear Head"